The aim of this book is to collect and to cluster research areas in the field of serious games an...
This book offers an introduction and hands-on examples that demonstrate how Learning Analytics (L...
This book constitutes the refereed proceedings of the 11th International Conference on Games and ...
Measuring and Visualizing Learning in the Information-Rich Classroom collects research on the imp...
Measuring and Visualizing Learning in the Information-Rich Classroom collects research on the imp...